A rant about inspiration and influence in my work, :D
Posted in Art & Design, Downloads, Gaming, Music, Personal, Sketchbook, Uncategorized, Updates on April 10th, 2009 by Matt LaskowskiTags: art, design, graphic, influence, mirror's edge, swedish, synthesis, work
In the previous blog post, Jonas, [who had not supplied a reply email,] asked whether or not some of my 2009 artworks were influenced by Mirror’s Edge, and if so, I should list that they are influenced by it.
While I’m glad he’s concerned about this sort of thing [and I'm glad you think my stuff is cool :D], I want to take the time to explain a few things, especially if sometimes some people don’t stop to think about chains of influence and origin.
In some of my work, it has notable influence from Mirror’s Edge, and I don’t deny their origins [quite evidently since I do actually list Mirror's Edge as one of the influences for each of the inspired artworks.] For the following statements, I’m leaving [Being Alone] out, and I explain why in its description. For the other two artworks, [Now Arriving] and [Searching For] however, are original works — not Mirror’s Edge fan arts. They do contain influence from Mirror’s Edge in the form of minor color choices, but both images actually contain nothing from Mirror’s Edge itself. For some who aren’t aware, Mirror’s Edge does not actually contain a unique visual style, even its developers know this, as they’ve talked about where its visual style comes from in several interviews. Mirror’s Edge gets its main visual distinction by following basic color theory — the same color theory that you would be taught in your first year at any art college. Within the primary colors, blue recedes while red comes forward. That is, in essence, Mirror’s Edge’s entire design concept. [And believe me, N.C. Wyeth discovered the power of primary colors far before they did.]
Mirror’s Edge borrows influence from two other major sources: Swedish graphic design and Asian Architecture, [namely Tokyo and Hong Kong.] Mirror’s Edge is one HUGE reference to Tokyo, and if you weren’t aware I’d suggest to go look up some photos. Like… [this one], [this one], [this one], and [this one.] I’ve always been in love with Japanese urban development and mass transit, which is a big reason why it shows up in my work even before Mirror’s Edge’s release. One of the biggest influences Mirror’s Edge uses is the Sewers level, which is based nearly 100% on the Japanese G-CANS project. [See the G-CANS here,] and compare it to the Mirror’s Edge level seen [here], [here], and [here.] I first knew about the G-CANS before their appearance in Mirror’s Edge, so I was stoked that I’d get the chance to run around inside of them when it was released. The point is, if I were to do a picture involving the G-CANS, I’d reference the fact they’re influenced by the actual location in Tokyo rather than the level in Mirror’s Edge.
Swedish graphic design plays another huge role, as even my latest work colleague Kacper Antonius [editor in chief of Level magazine, Stockholm Sweden,] mentions by saying, “Compare the look of Mirror’s Edge to things like IKEA.” Such as [this] and [this.] “Swedish graphic design consists of solid high saturated colors with bold, white or colored solid text. Mirror’s Edge is a tour-de-force of Swedish Graphic Design.”
While I found Mirror’s Edge to be a fun and inspiring game, the truth behind the matter is that I’m not being influenced by Mirror’s Edge: the game itself. Mirror’s Edge did not invent these influences, it instead acted as a transporter to allow me to discover its own influences in greater detail.
A good example: the current design for Plastic Shards is entirely influenced off of Swedish graphic design. I can thank Mirror’s Edge for showing me how wonderful Swedish Design can be, but I’m not crediting Mirror’s Edge itself for infleuncing this design.
For people who say that my work is reminiscent of Mirror’s Edge, that’s fine, and you are accurate to say so :) However, if you say that my work IS Mirror’s Edge and I should credit Mirror’s Edge, then you’re vastly mistaken. Besides, my very most recent work barely even feels reminiscent of Mirror’s Edge anymore, hahaha. :) I think I’ve fallen in love with the color magenta lately.




I stumbled upon your blog and wanted to comment on this post in particular because it reminded me of a quote I recently found by jim jarmusch…
“Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic. Authenticity is invaluable; originality is nonexistent. And don’t bother concealing your thievery—celebrate it if you feel like it. In any case, always remember what Jean-Luc Godard said: “It’s not where you take things from—it’s where you take them to.”
Reply by Matt L.:
Cool, that was an inspiring quote. Thanks for taking the time to share it :)